Bejeweled 3 Free Online Game For Mac

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Zuma's Revenge!
Developer(s)PopCap Games
Publisher(s)PopCap Games, Electronic Arts
SeriesZuma
EnginePopCap Games Framework
Platform(s)Microsoft Windows
Windows Phone
OS X
Nintendo DS
iOS
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Xbox Live Arcade
PlayStation Network
ReleaseSeptember 15, 2009
Genre(s)Puzzle
Mode(s)Single-player

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Zuma's Revenge! is a tile-matchingpuzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X on September 15, 2009 as a sequel to the earlier 2003 video game, Zuma, and was later ported to Windows Phone. It features high-definition graphics, new levels and 'power-ups,' several new features, as well as boss battles. A Nintendo DS version was introduced in February 2011 which features daily challenges, versus mode and achievements.[1]

Gameplay[edit]

As in Zuma, the main objective of Zuma's Revenge! is to clear strings of rolling balls, or 'stones', by matching balls of the same color. Players move a ball-shooting frog which always points in the direction of the mouse to aim and fire balls at these strings. When three or more balls of the same color match together, they are cleared from the playfield. This clearing creates gaps through which a player may shoot more balls at nearby strings, target bonus fruit, and 'power-up' stones. Gaps automatically close if the balls at either end of the gap are (or become) the same color, potentially creating chain reaction matching and clearing as new sets of three or more are formed.

The strings of balls constantly roll along their tracks toward a skull emblem at the end. Should they reach the emblem, the player gets eaten by the skull emblem and loses a life, and the game ends when the player runs out of lives. However, unlike in the original Zuma in which regardless of stage, they are allowed to play stage one of the temple again, when the player gets a game over, they will start again at the checkpoint (stage one of an area if the player loses before the mid-level and stage six if the same situation happens in stages six to ten). The strings are always 'pushed' by the last ball in the string, so any balls not connected to the rearmost string do not move on their own.

Periodically, random balls display power-ups which the player may collect by destroying the ball. These include a visual guide to show where a ball will land when shot, power-ups that slow down or reverse the direction of the string, a three-way cannon that blasts through all layers of balls, a laser that can destroy single balls, a bomb, and a lightning power-up which destroys all balls of a specific color.

Zuma's Revenge! introduces three types of levels that are new to the series. Some levels feature two lily pads that the frog can jump between, while other levels set the frog on a horizontal or vertical track and enable it to slide side-to-side or up-and-down rather than rotate to aim. There are also boss levels where the player has to shoot balls towards the enemies to reduce their hit points while simultaneously preventing the ball string(s) from reaching the skull emblem. The enemies in turn shoot projectiles that will induce a certain gimmick if they hit the player. These levels have an unlimited number of lives, so if any single ball reaches the emblem, the player will simply restart the level, since there is no game over in boss levels.

Game modes[edit]

The game features four game modes. In Adventure mode, the player progresses through a Polynesian-style island ruled by the angry god Zhaka Mu. There are five island areas that consist of ten levels. At the end of each island area, the player encounters a tiki god and must face the god in a boss battle. As the player progresses in the Adventure mode, Iron Frog and Boss Rush modes are unlocked. In Iron Frog, the player has to progress through ten levels with only one life. In Boss Rush, the player fights all eight bosses from the Adventure mode consecutively, and tries to get the fastest time.

In each mode except Boss Rush mode, the player must reach a general point goal to achieve 'Zuma', at which point the level stops adding balls to the string(s) and the string(s) temporarily move(s) backwards. The player must then clear all of the remaining balls from the playfield to move on to the next level.

Reception[edit]

Aggregate scores
AggregatorScore
DSiOSPCXbox 360
GameRankings77%[2]90%[3]79.47%[4]76.23%[5]
Metacritic75[6]N/A78[7]76[8]

Zuma's Revenge! received fairly positive reviews from critics on Metacritic and GameRankings.

References[edit]

  1. ^'Zuma's Revenge for Nintendo DS'. Retrieved 2011-02-22.
  2. ^'Zuma's Revenge! Nintendo DS Reviews'. GameRankings. Retrieved 23 April 2015.
  3. ^'Zuma's Revenge! iOS Reviews'. GameRankings. Retrieved 23 April 2015.
  4. ^'Zuma's Revenge! PC Reviews'. GameRankings. Retrieved 23 April 2015.
  5. ^'Zuma's Revenge! Xbox 360 Reviews'. GameRankings. Retrieved 23 April 2015.
  6. ^'Zuma's Revenge! Nintendo DS (DSiWare) Reviews'. Metacritic. Retrieved 23 April 2015.
  7. ^'Zuma's Revenge! PC Reviews'. Metacritic. Retrieved 23 April 2015.
  8. ^'Zuma's Revenge! Xbox 360 Reviews'. Metacritic. Retrieved 23 April 2015.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Zuma%27s_Revenge!&oldid=1046731559'
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BEJEWELED 3 REVIEW BY DOUBLEGAMES

Bejeweled 3 was the most promising and expected match-3 game from PopCap Games. But the more you await the more you feel down. Does this rule work there? What’s the difference? New storyline? New gameplay? It’s hard to assume a spin on match-3 gameplay. .. Read more

So, our fear was quite reasonable as Bejeweled 3 turned out to be not a reinvention of the captivating puzzle formula that had worked so good for the past years. The title is still about matching three like-colored stones to remove them from your game board. There are eight main ways to play this game, a few of which are borrowed from the previous installments. Of course, classical mode is as addictive as ever, the new ones are fun and innovative.

Nevertheless, the last and the most advertised in-game Zen mode looks there rather odd. This is an endless mode that help players relax from this fast-paced gameplay. According to the developers idea, Zen’s pleasant music, bubble-texts with different compliments must calm down and make you still. But none of them performs this or that function. The so-called “ambient” music is too repetitive and positive messages sounds mawkish. Well, the idea of a relax mode is not bad at all but to our mind is absolutely useless for Bejeweled 3. Why?! Because this one of those gameplays where we wait for and wish for challenging dynamic game modes.

The artwork is polished but the jewels are the same shapes and colors as in the earlier Bejeweled installments. If you feel like yearning for this “new” title, it means that this is not as new as this was promoted. Yes, this game will take some hours of your life but give you no pleasure or satisfaction. It seems the place of huge hit is still vacant.

Bejeweled 3 Free Online Game For Mac Free

20, April 2011DoubleGames